Dodgeball Rules

 

Kansas City Dodgeball Rules 

Beginning Play begins with all players positioned behind their team's endline.

The Rush

  • The Rush occurs at the beginning of each game or reset.
  • Upon the official's signal, both teams rush to center court and attempt to retrieve as many balls as possible.
  • A team may rush with as many or as few players as it wants, but at least one person from each team has to Rush.
  • There is no limit to how many balls an individual player may retrieve.
  • Players may not slide or dive head first or they will be called out.

Putting a Ball in Play

The ball must go completely behind the endline. During the Rush, any ball retrieved from the mid line must be returned behind the end line before it may be thrown at an opponent.There are a couple ways to put a ball into play following a Rush.

  • A player passes the ball a teammate who is behind or carries it across the end line.
  • A player rebounds the ball off the back wall of a closed court.

Time Outs- There are no team time outs

Outs

  • player shall be deemed "out" when a live ball hits any part of the player's body, clothing, or uniform.
  • If a player is hit by a live ball rebounding off another player.
  • A defending player catches a live ball they have thrown
  • Players shall return from the Queue in the order they were put "out" (i.e. first "out," first "in").
    If a team is made up of more than 6 players, the first player in line will come in the event of a catch 

Blocking

  • Players can defend themselves by blocking the ball in flight with another ball but must retain control over the ball they are blocking with. A player dropping or losing possession of the blocking ball is deemed "out."
  • Any blocked ball rebounding off another ball is considered dead. Any player hit after a ball is blocked by another, is still in.

 Stalling 

  • The act of intentionally delaying the game.
  • If a referee determines that a player or team is stalling, the referee will begin a 5 second count down, at the end of 5 seconds, all balls being controlled by players must be thrown . If the stalling continues, at the referees discretion, player or team will lose possession of all balls on their side.
  • If both teams are stalling a reset can occur

Out of Bounds Rule

  • If any part of the player's body touches the endlines or mid line, the player shall be deemed "out".
  • Momentum may carry a player out of bounds while making a catch. Providing control of the ball was established prior going out of bounds.

Sacrifice Fly

  • An airborne attack, where an attacking player may legally cross the midline to hit an opponent but the ball must leave the attacker's hand before any part of the attacker's body touches the opponent's territory. If successful, the player hit is out and Attacking player remains in. If unsuccessful, the attacking player is out

Headshots

  • Headshots are legal, but any player purposly aiming for the head will be deemed "out".

Uniforms

  • Shirts provided by KCSL


Power Play 

 

  • Although teams must start with only 6 players on the court and for the opening rush, they may have an unlimited amount of players come in from catching an opponents thrown ball. For example: if a game starts 6 on 6 and team A catches the first ball thrown by team B, another player may come in for team A (assuming they have enough for a 7th) to make the present match 7 vs 5 or 8 vs 4 etc. 
  • Also note, if a team has more than 6 players, players starting on the QUE must start the opening rush in the following game.


Dual

  • In the event that only one player is left from each team, a "dual" will occur where all balls are reset and each player starts at his/her back line with one standard ball and one stinger.
  • Their are no boundaries in a showdown, players may pass the midline and out of bounds lines as they please.

Last Man Standing

  • When only one person is left on a team and the other has more than 1, that player must step up into a kill zone, designated by referees.

 

 
 




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